Flint Particle System Forum - Emit particles on a curved path, then have them animate along the same path 2011-12-12T01:46:26+00:00 http://flintparticles.org/forum/ Lussumo Vanilla & Feed Publisher Emit particles on a curved path, then have them animate along the same path http://flintparticles.org/forum/comments.php?DiscussionID=418&Focus=1438#Comment_1438 2010-11-22T12:04:20+00:00 2011-12-12T01:46:26+00:00 jaygee http://flintparticles.org/forum/account.php?u=429 Hi. Firstly, I am new to flint, and relatively inexperienced in pure AS3, I was wondering if I can get some pointer on the following. First Question: The LineZone class on seems to allow for ...
First Question: The LineZone class on seems to allow for straight lines. Could it be extended to allow for extra points and curves? Would a BitmapZone be a better option?

Second Question: TweenMax has a handy bezierThrough property. Is there a way of incorporating this into an addAction? Not sure if this would be entirely useful as the start point of the bezier would be where the particle is instantiated. There is some way to run runAhead in TweenMax (that I can see).

Thank you for any comments.]]>
Emit particles on a curved path, then have them animate along the same path http://flintparticles.org/forum/comments.php?DiscussionID=418&Focus=1439#Comment_1439 2010-11-24T00:57:55+00:00 2011-12-12T01:46:26+00:00 Richard http://flintparticles.org/forum/account.php?u=1 Hi A BezierCurve zone is one of those classes that would be a great addition to Flint but which I haven't have the time to create (hint, anyone?). A class like that would be the ideal solution. ...
A BezierCurve zone is one of those classes that would be a great addition to Flint but which I haven't have the time to create (hint, anyone?). A class like that would be the ideal solution. Without it, your easiest option would be GreyscaleZone (uses a black & white image, so could be compressed better than BitmapDataZone).

I've never used TweenMax so don't know enough to answer your second question. Sorry.]]>