Flint Particle System Forum - Emit particles on a curved path, then have them animate along the same path Mon, 12 Dec 2011 01:23:47 +0000 http://flintparticles.org/forum/ Lussumo Vanilla 1.1.10 & Feed Publisher Emit particles on a curved path, then have them animate along the same path http://flintparticles.org/forum/comments.php?DiscussionID=418&Focus=1438#Comment_1438 http://flintparticles.org/forum/comments.php?DiscussionID=418&Focus=1438#Comment_1438 Mon, 22 Nov 2010 12:04:20 +0000 jaygee
First Question: The LineZone class on seems to allow for straight lines. Could it be extended to allow for extra points and curves? Would a BitmapZone be a better option?

Second Question: TweenMax has a handy bezierThrough property. Is there a way of incorporating this into an addAction? Not sure if this would be entirely useful as the start point of the bezier would be where the particle is instantiated. There is some way to run runAhead in TweenMax (that I can see).

Thank you for any comments. ]]>
Emit particles on a curved path, then have them animate along the same path http://flintparticles.org/forum/comments.php?DiscussionID=418&Focus=1439#Comment_1439 http://flintparticles.org/forum/comments.php?DiscussionID=418&Focus=1439#Comment_1439 Wed, 24 Nov 2010 00:57:55 +0000 Richard
A BezierCurve zone is one of those classes that would be a great addition to Flint but which I haven't have the time to create (hint, anyone?). A class like that would be the ideal solution. Without it, your easiest option would be GreyscaleZone (uses a black & white image, so could be compressed better than BitmapDataZone).

I've never used TweenMax so don't know enough to answer your second question. Sorry. ]]>