Welcome, Guest
Want to take part in these discussions? Sign in if you have an account, or apply for one below
How do I?: Emit particles on a curved path, then have them animate along the same path
Bottom of Page1 to 2 of 2
-
- CommentAuthorjaygee
- CommentTimeNov 22nd 2010
Hi. Firstly, I am new to flint, and relatively inexperienced in pure AS3, I was wondering if I can get some pointer on the following.
First Question: The LineZone class on seems to allow for straight lines. Could it be extended to allow for extra points and curves? Would a BitmapZone be a better option?
Second Question: TweenMax has a handy bezierThrough property. Is there a way of incorporating this into an addAction? Not sure if this would be entirely useful as the start point of the bezier would be where the particle is instantiated. There is some way to run runAhead in TweenMax (that I can see).
Thank you for any comments. -
- CommentAuthorRichard
- CommentTimeNov 24th 2010
Hi
A BezierCurve zone is one of those classes that would be a great addition to Flint but which I haven't have the time to create (hint, anyone?). A class like that would be the ideal solution. Without it, your easiest option would be GreyscaleZone (uses a black & white image, so could be compressed better than BitmapDataZone).
I've never used TweenMax so don't know enough to answer your second question. Sorry.
1 to 2 of 2
