Flint Particle System Forum - Explode a dynamic symbol added to the stage 2011-12-12T05:12:39+00:00 http://flintparticles.org/forum/ Lussumo Vanilla & Feed Publisher Explode a dynamic symbol added to the stage http://flintparticles.org/forum/comments.php?DiscussionID=439&Focus=1498#Comment_1498 2011-01-03T20:57:59+00:00 2011-01-03T20:59:22+00:00 Tuskony http://flintparticles.org/forum/account.php?u=454 Hey, I just downloaded the libraries for this particle system and I must say the examples I have seen are REALLY impressive!!!! What I am trying to do is explode a symbol that gets added to the ...
I just downloaded the libraries for this particle system and I must say the examples I have seen are REALLY impressive!!!!

What I am trying to do is explode a symbol that gets added to the stage dynamically.

I have "batteries" drop out of the sky on to the stage and if the user doesn't click on them fast enough I want them to explode. I managed to make this work if I used a jpeg but I want to use symbols so it jives with the rest of my code.

Here is what I have so far: (sorry it's probably butchered!)

//Rendering stuff for exploding decayed batteries
var emitter:Emitter2D = new Emitter2D();
var renderer:DisplayObjectRenderer = new DisplayObjectRenderer();
var particles = Particle2DUtils.createParticle2DFromDisplayObject(this, renderer, emitter.particleFactory);
emitter.addExistingParticles( particles, true );

renderer.addEmitter( emitter );
addChild( renderer );
emitter.start();

This code is embedded in a method for the battery class that gets called when a timer event triggers telling the code that the battery has now decayed!

It gives me the follow error when the timer event is triggered:

"TypeError: Error #1034: Type Coercion failed: cannot convert org.flintparticles.twoD.particles::Particle2D@268e9031 to Array.
at Battery_mc/BatteryDecayed()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()"

Any help would be greatly appreciated!]]>
Explode a dynamic symbol added to the stage http://flintparticles.org/forum/comments.php?DiscussionID=439&Focus=1500#Comment_1500 2011-01-04T04:09:53+00:00 2011-12-12T05:12:39+00:00 ven http://flintparticles.org/forum/account.php?u=447 Check out my code in Show and Tell category, might help you. Also, one thing I find helpful when developing (if in CS3/CS4) is to Permit debugging so line #'s of where the offending error/warning ...
-ven]]>