Flint Particle System Forum - Stopping Acceleration while colliding Sun, 11 Dec 2011 05:53:59 +0000 http://flintparticles.org/forum/ Lussumo Vanilla 1.1.10 & Feed Publisher Stopping Acceleration while colliding http://flintparticles.org/forum/comments.php?DiscussionID=442&Focus=1503#Comment_1503 http://flintparticles.org/forum/comments.php?DiscussionID=442&Focus=1503#Comment_1503 Thu, 06 Jan 2011 02:16:03 +0000 LazorDildar Is there any way of getting around this?
---EDIT----
All i need now to get this on my own is to know if theres a way to set the acceleration of individual particles, currently they are being created through an emitter but i can change them to something else if necessary.

--Another Edit--
Still having trouble stopping the particles from falling on to each other, using a for loop with hitTestPoint and setting the y manually but it only stacks three pixels high before it overlaps.

--gave up :/-- ]]>
Stopping Acceleration while colliding http://flintparticles.org/forum/comments.php?DiscussionID=442&Focus=1504#Comment_1504 http://flintparticles.org/forum/comments.php?DiscussionID=442&Focus=1504#Comment_1504 Thu, 06 Jan 2011 02:54:49 +0000 LazorDildar ---Solved this too :/ ]]> Stopping Acceleration while colliding http://flintparticles.org/forum/comments.php?DiscussionID=442&Focus=1511#Comment_1511 http://flintparticles.org/forum/comments.php?DiscussionID=442&Focus=1511#Comment_1511 Tue, 18 Jan 2011 08:22:03 +0000 Richard
Re: stopping particles when colliding - Flint's collision detection and resolution is fairly basic, caused by a need for good performance with large numbers of particles. The consequence is the falling through that you notice. Collisions are managed in a single action class so you may find the best way to solve your issues is to extend or rewrite the collide action.

Re: particle velocity - As you discovered, particles have velx and vely properties. ]]>