Flint Particle System Forum - DisplayObject and BitmapDataZone2011-12-11T00:55:04+00:00http://flintparticles.org/forum/
Lussumo Vanilla & Feed Publisher
DisplayObject and BitmapDataZonehttp://flintparticles.org/forum/comments.php?DiscussionID=447&Focus=1516#Comment_15162011-01-18T14:05:19+00:002011-12-11T00:55:04+00:00FlashDev2007http://flintparticles.org/forum/account.php?u=460
All the examples and forum posts that use the BitmapDataZone effect of tweening particles to images use a pixel particle. Can this effect also be achieved using my own DisplayObject as a particle ...
DisplayObject and BitmapDataZonehttp://flintparticles.org/forum/comments.php?DiscussionID=447&Focus=1519#Comment_15192011-01-18T18:17:21+00:002011-12-11T00:55:04+00:00Richardhttp://flintparticles.org/forum/account.php?u=1
Yes.
DisplayObject and BitmapDataZonehttp://flintparticles.org/forum/comments.php?DiscussionID=447&Focus=1527#Comment_15272011-01-26T17:48:55+00:002011-12-11T00:55:04+00:00FlashDev2007http://flintparticles.org/forum/account.php?u=460
I am now using Flint in a small project, I have created my own emitter which sprays particles up the screen using a TimePeriod. I am trying to apply the particles to another emitter once they die so ...
Is what I want to do easy enough in Flint? Is there an easy way to debug if my particles are in the new emitter and check where they should be?]]>
DisplayObject and BitmapDataZonehttp://flintparticles.org/forum/comments.php?DiscussionID=447&Focus=1534#Comment_15342011-02-03T07:59:59+00:002011-12-11T00:55:04+00:00Richardhttp://flintparticles.org/forum/account.php?u=1
Are you calling revive() on the particles before transferring them to the new emitter? The Logo Tween example shows how to revive and reuse a particle after it dies.
Logo Tween example shows how to revive and reuse a particle after it dies.]]>