Flint Particle System Forum - DisplayObject and BitmapDataZone 2011-12-11T00:55:04+00:00 http://flintparticles.org/forum/ Lussumo Vanilla & Feed Publisher DisplayObject and BitmapDataZone http://flintparticles.org/forum/comments.php?DiscussionID=447&Focus=1516#Comment_1516 2011-01-18T14:05:19+00:00 2011-12-11T00:55:04+00:00 FlashDev2007 http://flintparticles.org/forum/account.php?u=460 All the examples and forum posts that use the BitmapDataZone effect of tweening particles to images use a pixel particle. Can this effect also be achieved using my own DisplayObject as a particle ... DisplayObject and BitmapDataZone http://flintparticles.org/forum/comments.php?DiscussionID=447&Focus=1519#Comment_1519 2011-01-18T18:17:21+00:00 2011-12-11T00:55:04+00:00 Richard http://flintparticles.org/forum/account.php?u=1 Yes. DisplayObject and BitmapDataZone http://flintparticles.org/forum/comments.php?DiscussionID=447&Focus=1527#Comment_1527 2011-01-26T17:48:55+00:00 2011-12-11T00:55:04+00:00 FlashDev2007 http://flintparticles.org/forum/account.php?u=460 I am now using Flint in a small project, I have created my own emitter which sprays particles up the screen using a TimePeriod. I am trying to apply the particles to another emitter once they die so ...
Is what I want to do easy enough in Flint? Is there an easy way to debug if my particles are in the new emitter and check where they should be?]]>
DisplayObject and BitmapDataZone http://flintparticles.org/forum/comments.php?DiscussionID=447&Focus=1534#Comment_1534 2011-02-03T07:59:59+00:00 2011-12-11T00:55:04+00:00 Richard http://flintparticles.org/forum/account.php?u=1 Are you calling revive() on the particles before transferring them to the new emitter? The Logo Tween example shows how to revive and reuse a particle after it dies. Logo Tween example shows how to revive and reuse a particle after it dies.]]>