Flint Particle System Forum - DisplayObject and BitmapDataZone Sun, 11 Dec 2011 01:03:40 +0000 http://flintparticles.org/forum/ Lussumo Vanilla 1.1.10 & Feed Publisher DisplayObject and BitmapDataZone http://flintparticles.org/forum/comments.php?DiscussionID=447&Focus=1516#Comment_1516 http://flintparticles.org/forum/comments.php?DiscussionID=447&Focus=1516#Comment_1516 Tue, 18 Jan 2011 14:05:19 +0000 FlashDev2007 DisplayObject and BitmapDataZone http://flintparticles.org/forum/comments.php?DiscussionID=447&Focus=1519#Comment_1519 http://flintparticles.org/forum/comments.php?DiscussionID=447&Focus=1519#Comment_1519 Tue, 18 Jan 2011 18:17:21 +0000 Richard DisplayObject and BitmapDataZone http://flintparticles.org/forum/comments.php?DiscussionID=447&Focus=1527#Comment_1527 http://flintparticles.org/forum/comments.php?DiscussionID=447&Focus=1527#Comment_1527 Wed, 26 Jan 2011 17:48:55 +0000 FlashDev2007
Is what I want to do easy enough in Flint? Is there an easy way to debug if my particles are in the new emitter and check where they should be? ]]>
DisplayObject and BitmapDataZone http://flintparticles.org/forum/comments.php?DiscussionID=447&Focus=1534#Comment_1534 http://flintparticles.org/forum/comments.php?DiscussionID=447&Focus=1534#Comment_1534 Thu, 03 Feb 2011 07:59:59 +0000 Richard Logo Tween example shows how to revive and reuse a particle after it dies. ]]>