Flint Particle System Forum - particles at specific distance Sun, 11 Dec 2011 09:19:25 +0000 http://flintparticles.org/forum/ Lussumo Vanilla 1.1.10 & Feed Publisher particles at specific distance http://flintparticles.org/forum/comments.php?DiscussionID=460&Focus=1557#Comment_1557 http://flintparticles.org/forum/comments.php?DiscussionID=460&Focus=1557#Comment_1557 Sun, 20 Feb 2011 19:07:54 +0000 mnu7 As In snowfall example particles are created randomly
emitter.addInitializer( new Position( new LineZone( new Point( -5, -5 ), new Point( 505, -5 ) ) ) );

But how to control these particles so that they generate at specific distance from each other in a a proper fashion.
Please suggest ]]>
particles at specific distance http://flintparticles.org/forum/comments.php?DiscussionID=460&Focus=1564#Comment_1564 http://flintparticles.org/forum/comments.php?DiscussionID=460&Focus=1564#Comment_1564 Sun, 27 Feb 2011 13:08:20 +0000 Richard
package
{
import org.flintparticles.common.emitters.Emitter;
import org.flintparticles.common.initializers.InitializerBase;
import org.flintparticles.common.particles.Particle;
import org.flintparticles.twoD.particles.Particle2D;

public class CustomPosition extends InitializerBase
{
override public function initialize( emitter : Emitter, particle : Particle ) : void
{
var p:Particle2D = Particle2D( particle );
p.x = ...; // set the particle's x position
p.y = ...; // set the particle's y position
}
}
}
]]>