Flint Particle System Forum - Move a Emitter and affect particles movement? 2011-12-11T10:01:04+00:00 http://flintparticles.org/forum/ Lussumo Vanilla & Feed Publisher Move a Emitter and affect particles movement? http://flintparticles.org/forum/comments.php?DiscussionID=463&Focus=1561#Comment_1561 2011-02-25T19:00:52+00:00 2011-02-25T20:23:40+00:00 felipegm http://flintparticles.org/forum/account.php?u=473 I´m creating a flame using Flint, and it´s goint fine. But I must make the emitter to move on the stage, and make the flame to move as realistic as possible. I imagine that following the tutorials ...
The effect I look is the same as http://d2fhka9tf2vaj2.cloudfront.net/tuts/001_flintParticles/Tutorial/SWFs/BurningFuse.html but using TweenMax to move the MC.

Any help on this will be great! thanks]]>
Move a Emitter and affect particles movement? http://flintparticles.org/forum/comments.php?DiscussionID=463&Focus=1567#Comment_1567 2011-02-27T13:24:12+00:00 2011-12-11T10:01:04+00:00 Richard http://flintparticles.org/forum/account.php?u=1 Two options come to mind... 1. Create a custom activity to position the emitter using TweenMax... package { import org.flintparticles.common.activities.ActivityBase; import ...
1. Create a custom activity to position the emitter using TweenMax...

package
{
import org.flintparticles.common.activities.ActivityBase;
import org.flintparticles.common.emitters.Emitter;
import org.flintparticles.twoD.emitters.Emitter2D;

public class CustomActivity extends ActivityBase
{
override public function update( emitter : Emitter, time : Number ) : void
{
var e:Emitter2D = Emitter2D( emitter );
// Use TweenMax and time to set e.x and e.y
// N.B. time is the time since the previous update
}
}
}


2. Use the FollowDisplayObject activity to make the emitter follow a DisplayObject. Then use TweenMax to update the position of the display object.]]>