Flint Particle System Forum - Treat emitters like particles2011-12-11T04:58:39+00:00http://flintparticles.org/forum/
Lussumo Vanilla & Feed Publisher
Treat emitters like particleshttp://flintparticles.org/forum/comments.php?DiscussionID=467&Focus=1584#Comment_15842011-03-20T19:51:18+00:002011-12-11T04:58:39+00:00TheSmileManhttp://flintparticles.org/forum/account.php?u=480
I have been working with flint for a short while and really enjoy a number of thing about it. I have run into the issue with controlling my emitters. I find that I keep having to write my own code to ...
Treat emitters like particleshttp://flintparticles.org/forum/comments.php?DiscussionID=467&Focus=1588#Comment_15882011-03-22T08:34:50+00:002011-12-11T04:58:39+00:00Richardhttp://flintparticles.org/forum/account.php?u=1
In the firework display example, I implement the rockets by creating the trail particle and creating the explosion emitter at the trail particle's location when the particle dies. That's just one ...
firework display example, I implement the rockets by creating the trail particle and creating the explosion emitter at the trail particle's location when the particle dies. That's just one option for this sort of thing. You might also try implementing something like the FollowMouse activity, but have the emitter follow a particle instead.]]>
Treat emitters like particleshttp://flintparticles.org/forum/comments.php?DiscussionID=467&Focus=1589#Comment_15892011-03-22T17:17:36+00:002011-12-11T04:58:39+00:00TheSmileManhttp://flintparticles.org/forum/account.php?u=480
Thanks for your comments richard. I feel stupid because I looked at that examples a fair bit and I somehow didn't even see the 3D ones. This looks like it will be very helpful. Thanks!