Welcome, Guest
Want to take part in these discussions? Sign in if you have an account, or apply for one below
-
- CommentAuthorjack1505
- CommentTimeApr 17th 2011
I am new to the Flint particle system, and trying to develop an object explosion program. During the explosion, an object (a sphere or a cylinder) is split into parts. So, the explosion effect should be based on the parts of the object. How can I do this? -
- CommentAuthorRichard
- CommentTimeApr 20th 2011
Take a look at the classes inside the Particle2DUtils class. There are methods there to turn a number of display objects into particles or to split a single display object into multiple particles. The Explode Image example shows how to use these methods.
1 to 2 of 2
