Fork me on GitHub
Not signed in (Sign In)

Welcome, Guest

Want to take part in these discussions? Sign in if you have an account, or apply for one below

    • CommentAuthorjack1505
    • CommentTimeApr 17th 2011
     
    I am new to the Flint particle system, and trying to develop an object explosion program. During the explosion, an object (a sphere or a cylinder) is split into parts. So, the explosion effect should be based on the parts of the object. How can I do this?
    • CommentAuthorRichard
    • CommentTimeApr 20th 2011
     
    Take a look at the classes inside the Particle2DUtils class. There are methods there to turn a number of display objects into particles or to split a single display object into multiple particles. The Explode Image example shows how to use these methods.