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    • CommentAuthorsamix
    • CommentTimeApr 18th 2011
     
    Hello, I just start to explore the FLINT possibility. I'm already impressed. But I'm very surprise that it's recreating new particles instead of reusing them. I always think that for better performance it's better to reuse than recreate new object. So my question is "why?".
    Thanks
    Samix
    • CommentAuthorRichard
    • CommentTimeApr 20th 2011 edited
     
    Flint does reuse particles. This is the purpose of the ParticleFactory classes, ParticleCreator2D and ParticleCreator3D. It is handled internally inside the Emitter.