Flint Particle System Forum - Type was not found or was not a compile-time constant: Matrix3D and Vector3D2012-05-26T06:03:58+01:00http://flintparticles.org/forum/
Lussumo Vanilla & Feed Publisher
Type was not found or was not a compile-time constant: Matrix3D and Vector3Dhttp://flintparticles.org/forum/comments.php?DiscussionID=496&Focus=1661#Comment_16612011-07-06T13:20:03+01:002012-05-26T06:03:58+01:00grapixsofthttp://flintparticles.org/forum/account.php?u=515
I was working on this example http://flintparticles.org/examples/fountain-3d and ran into this problem http://twitpic.com/5lyyi8 today.
Description Resource Path Location Type
1046: Type was not ...
Description Resource Path Location Type 1046: Type was not found or was not a compile-time constant: Matrix3D. Quaternion.as /FLARdemo/src/org/flintparticles/threeD/geom line 629 Flex Problem Description Resource Path Location Type 1046: Type was not found or was not a compile-time constant: Vector3D. Quaternion.as /FLARdemo/src/org/flintparticles/threeD/geom line 545 Flex Problem
My target flash player is 10.2.0 because I'm using the flex sdk 4.5.1 with flash builder 4.5.1. Can someone please explain me what's wrong?]]>
Type was not found or was not a compile-time constant: Matrix3D and Vector3Dhttp://flintparticles.org/forum/comments.php?DiscussionID=496&Focus=1670#Comment_16702011-07-15T17:48:48+01:002012-05-26T06:03:58+01:00Richardhttp://flintparticles.org/forum/account.php?u=1
Sorry, I don't know what's causing that problem. Can you post some code, that would make it easier to find the problem.
Type was not found or was not a compile-time constant: Matrix3D and Vector3Dhttp://flintparticles.org/forum/comments.php?DiscussionID=496&Focus=1676#Comment_16762011-07-18T12:40:54+01:002012-05-26T06:03:58+01:00grapixsofthttp://flintparticles.org/forum/account.php?u=515
The error is there straight after importing the Flint library to my project. I didn't event start the coding.
Type was not found or was not a compile-time constant: Matrix3D and Vector3Dhttp://flintparticles.org/forum/comments.php?DiscussionID=496&Focus=1683#Comment_16832011-07-31T18:19:06+01:002012-05-26T06:03:58+01:00Richardhttp://flintparticles.org/forum/account.php?u=1
Are you using Flash 9? Flint 3 requires Flash 10. Flint 2.2.1 is the latest Flash 9 compatible version. You can get that from the downloads.
downloads.]]>
Type was not found or was not a compile-time constant: Matrix3D and Vector3Dhttp://flintparticles.org/forum/comments.php?DiscussionID=496&Focus=1800#Comment_18002011-12-13T09:08:46+00:002012-05-26T06:03:58+01:00michaelog193http://flintparticles.org/forum/account.php?u=577
Hi Richard.
I too have a similar issue to this. I get the following error having just created a blank movie with the Document Class specified as ...
I too have a similar issue to this. I get the following error having just created a blank movie with the Document Class specified as ‘Main’: “…\src\away3d\core\render\Filter3DRender.as, Line 50 1046: Type was not found or was not a compile-time constant: Texture.” Error is repeated for line 101, same .as file. I’m publishing through Flash CS5 and am using the download from today (4_0_1) with the current Flash Player. Is the file download too new for CS5 and if so, which version should I use? By the way, myself and colleagues are blown away by what your particles can do. Absolutely brill. Michael :-)]]>
Type was not found or was not a compile-time constant: Matrix3D and Vector3Dhttp://flintparticles.org/forum/comments.php?DiscussionID=496&Focus=1806#Comment_18062011-12-14T20:06:04+00:002012-05-26T06:03:58+01:00Richardhttp://flintparticles.org/forum/account.php?u=1
Hi michaelog193
That sounds like an error in Away3d rather than in Flint - the class it's talking about is an Away3d class, not a Flint class. Are you using Away3d in your project?
Richard
That sounds like an error in Away3d rather than in Flint - the class it's talking about is an Away3d class, not a Flint class. Are you using Away3d in your project?
Richard]]>
Type was not found or was not a compile-time constant: Matrix3D and Vector3Dhttp://flintparticles.org/forum/comments.php?DiscussionID=496&Focus=1810#Comment_18102011-12-14T21:10:14+00:002012-05-26T06:03:58+01:00michaelog193http://flintparticles.org/forum/account.php?u=577
Yes Richard, I used the latest version of Away3d. Perhaps this needs an older version with CS5?
Unfortunately I don't know enough about any of the three 3D systems to know which to use. Is there a ...
Unfortunately I don't know enough about any of the three 3D systems to know which to use. Is there a resource which explains/compares them? I want to explore interactive spaces, using a camera to detect people (Difference Blend Mode?) then treat the shapes (people) as either magnetic or repulsive to particles which are projected vertically down from the ceiling. I'm a relative newbie, as you can tell, and would welcome advice from the Flint community. Cheers. Michael]]>
Type was not found or was not a compile-time constant: Matrix3D and Vector3Dhttp://flintparticles.org/forum/comments.php?DiscussionID=496&Focus=1811#Comment_18112011-12-15T08:34:44+00:002012-05-26T06:03:58+01:00Richardhttp://flintparticles.org/forum/account.php?u=1
Hi Michael
Flash CS5 doesn't know about Stage3D and all the other additions in Flash Player 11. I believe it's possible to configure it to work, but have never done it myself. This blog post by ...
Flash CS5 doesn't know about Stage3D and all the other additions in Flash Player 11. I believe it's possible to configure it to work, but have never done it myself. This blog post by Richard Galvin should help - http://blogs.adobe.com/rgalvan/2011/11/adding-fp11-support-to-flash-pro-cs5-and-cs5-5.html.