Flint Particle System Forum - change a collision discZone center2011-10-16T21:36:54+01:00http://flintparticles.org/forum/
Lussumo Vanilla & Feed Publisher
change a collision discZone centerhttp://flintparticles.org/forum/comments.php?DiscussionID=501&Focus=1677#Comment_16772011-07-22T05:36:52+01:002011-10-16T21:36:54+01:00eltremhttp://flintparticles.org/forum/account.php?u=520
Hi everyone!
first of all congratulations for the flint system, it looks very powerful and flexible.
I am a total newbee in AS3, and i've been fighting four a couple of hours with the rain ...
first of all congratulations for the flint system, it looks very powerful and flexible.
I am a total newbee in AS3, and i've been fighting four a couple of hours with the rain example, tryng to dynamically change the center of the discZone coliision area, with no luck. I tryed changing the constant values for the center of the disc by _xmouse and _ymouse, but compiler gives 2 errors... as i've been reading in the forum, it looks like i should include some classes to work with the mouse, isn't it?
Anyway, my final goal is receiving the x and y data of the collision center from some other software through UDP. I used to do that on AS1 and AS2 using FLOSC, a UDP/TCP bridge built in java that allowed to receive OpenSoundControl data.
So my question is, Can i tell flint to use data coming from "outside" to move the center of the colission DiscZone? How could i do that? a little help would be very much appreciated, i am a little lost right now!
Lots of thanks!]]>
change a collision discZone centerhttp://flintparticles.org/forum/comments.php?DiscussionID=501&Focus=1684#Comment_16842011-07-31T18:23:35+01:002011-10-16T21:36:54+01:00Richardhttp://flintparticles.org/forum/account.php?u=1
You're right to set the centerX and centerY of the discZone (or set the center, which is a Point). However, int actionscript 3 the mouse location is identified as mouseX and mouseY, not _xmouse and ...