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- CommentAuthoreltrem
- CommentTimeJul 22nd 2011
Hi everyone!
first of all congratulations for the flint system, it looks very powerful and flexible.
I am a total newbee in AS3, and i've been fighting four a couple of hours with the rain example, tryng to dynamically change the center of the discZone coliision area, with no luck.
I tryed changing the constant values for the center of the disc by _xmouse and _ymouse, but compiler gives 2 errors...
as i've been reading in the forum, it looks like i should include some classes to work with the mouse, isn't it?
Anyway,
my final goal is receiving the x and y data of the collision center from some other software through UDP.
I used to do that on AS1 and AS2 using FLOSC, a UDP/TCP bridge built in java that allowed to receive OpenSoundControl data.
So my question is,
Can i tell flint to use data coming from "outside" to move the center of the colission DiscZone?
How could i do that?
a little help would be very much appreciated, i am a little lost right now!
Lots of thanks! -
- CommentAuthorRichard
- CommentTimeJul 31st 2011
You're right to set the centerX and centerY of the discZone (or set the center, which is a Point). However, int actionscript 3 the mouse location is identified as mouseX and mouseY, not _xmouse and _ymouse.
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