Flint Particle System Forum - How do I remove mutualgravity? Sun, 16 Oct 2011 22:13:01 +0100 http://flintparticles.org/forum/ Lussumo Vanilla 1.1.10 & Feed Publisher How do I remove mutualgravity? http://flintparticles.org/forum/comments.php?DiscussionID=517&Focus=1717#Comment_1717 http://flintparticles.org/forum/comments.php?DiscussionID=517&Focus=1717#Comment_1717 Wed, 14 Sep 2011 11:25:50 +0100 chris0990 but it seems that removeAction on MutualGravity doesn't work.

I have also tried 'gravity = gravity1;' wherein 'var gravity1:MutualGravity = new MutualGravity( 0, 100, 3 );'
but like the particles still retains its gravity.

Any thoughts on how to disable its mutualgravity?

Here are the complete codes:

import org.flintparticles.common.counters.*;
import org.flintparticles.common.displayObjects.RadialDot;
import org.flintparticles.common.displayObjects.Star;
import org.flintparticles.common.initializers.*;
import org.flintparticles.twoD.actions.*;
import org.flintparticles.twoD.emitters.Emitter2D;
import org.flintparticles.twoD.initializers.*;
import org.flintparticles.twoD.renderers.*;
import org.flintparticles.twoD.zones.*;
import flash.events.MouseEvent;
import flash.events.Event;

var emitter:Emitter2D = new Emitter2D();
var movetry:Move = new Move();
var gravity:MutualGravity = new MutualGravity( 10,100, 3 );
var gravity1:MutualGravity = new MutualGravity( 0, 100, 3 );
var speedLimit:SpeedLimit = new SpeedLimit( 100 );

emitter.counter = new Steady( 2 );

emitter.addInitializer( new ImageClass( Star, 2 ) );
emitter.addInitializer( new Position( new LineZone( new Point( -5, 400 ), new Point( -5, -5 ) ) ) );
emitter.addInitializer( new Velocity( new PointZone( new Point( 65, 0 ) ) ) );
emitter.addInitializer( new ScaleImageInit( 0.75, 2 ) );

emitter.addAction( movetry );
emitter.addAction( new DeathZone( new RectangleZone( -10, -10, 620, 420 ), true ) );

var renderer:DisplayObjectRenderer = new DisplayObjectRenderer();
renderer.addEmitter( emitter );
addChild( renderer );

emitter.start();
emitter.runAhead( 1 );

stage.addEventListener(MouseEvent.MOUSE_MOVE,followMouse);
stage.addEventListener(Event.MOUSE_LEAVE,returnlala);



for(var i:uint; i<renderer.numChildren; i++){
trace(renderer.getChildAt(i).name)
}

function followMouse(event:MouseEvent):void {
emitter.addAction( gravity );
emitter.addAction( speedLimit );
trace("1");
}

function returnlala(event:Event):void{
gravity = gravity1;
emitter.removeAction( speedLimit );
trace("2");
} ]]>
How do I remove mutualgravity? http://flintparticles.org/forum/comments.php?DiscussionID=517&Focus=1718#Comment_1718 http://flintparticles.org/forum/comments.php?DiscussionID=517&Focus=1718#Comment_1718 Wed, 14 Sep 2011 11:59:53 +0100 chris0990
Here is the edited code:(only the parts that I edited)

var tryere:int = 0;

function followMouse(event:MouseEvent):void {
if(tryere==0){
emitter.addAction( gravity );
emitter.addAction( speedLimit );
trace("1");
tryere=1;
}
}

function returnlala(event:Event):void{
tryere=0;
emitter.removeAction( gravity );
emitter.removeAction( speedLimit );
trace("2");
} ]]>