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How do I?: Add a new particle to an existing emitter, what about addParticle()?
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- CommentAuthorgraxbishop
- CommentTimeSep 26th 2011
Hi there,
I would like to know how to add a new particle to an existing emitter once it has started.
What I currently have is an emitter set up so that it creates a number of particles (which have graphics added to them using ImageClass) using the Blast class. What I would like to do is add more particles (with graphics) into the emitter when something happens, for example a mouse click.
I thought that the emitter method addParticle() that I found in the online docs would do the job. However, it didn't. I searched through the code and I cannot seem to find that method within the Flint Particle framework.
Am I missing something obvious?
Thanks in advance,
Grax -
- CommentAuthorRichard
- CommentTimeOct 16th 2011 edited
It sounds like you were using an old version of the library, and the docs for a newer version. Does it work with the current release?
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