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- CommentAuthorgarygotgame
- CommentTimeOct 2nd 2011
I would like to stop an emitter but let the current particles on the screen Age and Fade over their Lifetime rather than instantly dying. Anyone know how I can do that?
Thanks in advance. -
- CommentAuthorRichard
- CommentTimeOct 16th 2011 edited
Change the counter of the emitter to a ZeroCounter.emitter.counter = new ZeroCounter();
This will stop the emitter from creating any more particles.
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