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- CommentAuthorlisztomania
- CommentTimeNov 3rd 2011 edited
Hi everybody,
i want ask you something probably simple :
in the image i want put my emitter in front of my ghost (in front direction), the particles must avoid the ghost (simple or complex form but probably a sprite circle to start). And must over at the end queue.
When the ghost moves, the emitter must move at the same time.
If the ghost die, emitter is deleted in the same time.
My question is how can i do the avoid effect and the twist effect at the end ?
I can play with the gravity or something like this probably but I don't know all the mechanisms so a little help can be usefull :D
Thanks to everyone.
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