Flint Particle System Forum - Strange collision performance problem2012-05-26T06:37:25+01:00http://flintparticles.org/forum/
Lussumo Vanilla & Feed Publisher
Strange collision performance problemhttp://flintparticles.org/forum/comments.php?DiscussionID=536&Focus=1782#Comment_17822011-11-08T21:47:43+00:002012-05-26T06:37:25+01:00dwightepphttp://flintparticles.org/forum/account.php?u=552
So I have two different gametypes, one you have to hit each pin once to win and the other it just counts the total hits. for some reason "type1" starts to slow down and use more memory, ...
[code] function collisionHandler(_event:ParticleEvent):void{ //plays hit animation hitPin.x = _event.otherObject.x; hitPin.y = _event.otherObject.y; hitPin.play(); //plays hit sound var collideSound = new collide(); var channel:SoundChannel = collideSound.play();
if(masterGameType == "type1"){ //code for pin clearing game type //moves both movieclips involved in collision to frame two, making the pin green _event.particle.image.gotoAndStop(2); _event.otherObject.image.gotoAndStop(2); pinsHitRound++; }else if(masterGameType == "type2"){//code for hit counter game type if(_event.particle.dictionary['type'].substr(0,3) == 'pin' || _event.otherObject.dictionary['type'].substr(0,3) == 'pin'){ totalHits++; hitCounter.text = totalHits; } }
} [/code]]]>
Strange collision performance problemhttp://flintparticles.org/forum/comments.php?DiscussionID=536&Focus=1783#Comment_17832011-11-08T22:31:43+00:002012-05-26T06:37:25+01:00dwightepphttp://flintparticles.org/forum/account.php?u=552
so I tried have the image in frame two being the same as frame 1, performance increased. Were' talking about really small images here, can't believe that would affect the frame rate so much that it ...