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How do I?: How to use FLint particle to create a particle system using MXML ?
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- CommentAuthorhackin
- CommentTimeJul 21st 2008 edited
How to use FLint particle to create a particle system using MXML ?
The examples can be compiled in Flex as Actionscript only projects. -
- CommentAuthorRichard
- CommentTimeJul 21st 2008
You will need some Actionscript to do this. But you can place a renderer in any display list (e.g. in a Canvas) so the rest of your project can be in MXML.
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