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- CommentAuthorokp
- CommentTimeJan 30th 2012
Hi all,
a total-beginner question...
I'd like to reproduce the old windows98 stars screensaver :
stars are emitted in the center region, and moved / scaled up towards the edges of the screen.
Seems really simple but i'm kinda lost with all thoses functionalities...
Thanks for your help ! -
- CommentAuthorczyky
- CommentTimeJan 31st 2012
Here's one hack to get you started on your journey to the stars. Notes: The last number in velocity controls the speed of the stars and instead of a dead zone, I just have the particles live for 4 seconds--enough time to make their trek across the reaches of space (or from z = 1000 to the viewer, whichever comes first). Not the most efficient but, hey, neither is this starry universe of ours.
import org.flintparticles.common.actions.*;
import org.flintparticles.common.counters.*;
import org.flintparticles.common.displayObjects.*;
import org.flintparticles.common.initializers.*;
import org.flintparticles.threeD.actions.*;
import org.flintparticles.threeD.emitters.Emitter3D;
import org.flintparticles.threeD.initializers.*;
import org.flintparticles.threeD.renderers.*;
import org.flintparticles.threeD.zones.*;
[SWF(width='400', height='400', frameRate='30', backgroundColor='#000000')]
var emitter:Emitter3D = new Emitter3D();
emitter.counter = new Steady( 150 );
emitter.addInitializer( new ImageClass( Dot, 1) );
emitter.addInitializer( new ColorInit( 0xFFFFffff, 0xFFFFffff ) );
emitter.addInitializer( new Position( new PointZone( new Vector3D( stage.width / 2, stage.height / 2, 1000 )) ) );
emitter.addInitializer( new Velocity( new DiscZone( new Vector3D( -1, -1, -250 ), new Vector3D( 1, 1, -250 ), 30 ) ) );
emitter.addInitializer( new Lifetime( 4, 4 ) );
emitter.addAction( new Age() );
emitter.addAction( new Move() );
var renderer:BitmapRenderer = new BitmapRenderer( new Rectangle( 0, 0, 400, 400 ) );
renderer.addEmitter( emitter );
addChild( renderer );
emitter.start();
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