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    • CommentAuthorbrerrabbit
    • CommentTimeAug 19th 2012
     
    It appears that this project has been abandoned, but on the off chance that it hasn't:

    Seeing as how there is no ThreeD CollisionZone class, is there another method for implementing 3d Collision zones? IE, have particles bounce off of a cylinder?
    • CommentAuthorRichard
    • CommentTimeAug 22nd 2012
     
    Hi brerrabbit

    The project isn't abandoned entirely, but I'm not using it in my own work any more and so am not here as often as I used to be.

    In terms of 3d collisions, there is no 3d CollisionZone class because some of the zones require a lot of work to put that in place, and I haven't the time to do it. The only collision area implemented in 3d is the BoundingBox.

    Richard
    • CommentAuthorbrerrabbit
    • CommentTimeAug 25th 2012
     
    Richard, Thank you for your work and your response.