Flint Particle System Forum - Update Function 2011-12-12T02:05:31+00:00 http://flintparticles.org/forum/ Lussumo Vanilla & Feed Publisher Update Function http://flintparticles.org/forum/comments.php?DiscussionID=6&Focus=8#Comment_8 2008-02-25T17:18:33+00:00 2008-05-20T10:13:50+01:00 audas http://flintparticles.org/forum/account.php?u=5 Would be nice to be able to update aspects of an emitter for greater interactivity. Further I am not quite able to rotate, or move, an emitter. Any ideas ?
Any ideas ?]]>
Update Function http://flintparticles.org/forum/comments.php?DiscussionID=6&Focus=9#Comment_9 2008-02-25T17:19:19+00:00 2011-12-12T02:05:31+00:00 audas http://flintparticles.org/forum/account.php?u=5 Oh, nor FollowMouse..... this may have something to do with your change on the MoveEluie thingie.....not sure.
this may have something to do with your change on the MoveEluie thingie.....not sure.]]>
Update Function http://flintparticles.org/forum/comments.php?DiscussionID=6&Focus=10#Comment_10 2008-02-25T18:00:48+00:00 2011-12-12T02:05:31+00:00 Richard http://flintparticles.org/forum/account.php?u=1 Hi audas I have just now tested FollowMouse, RotateEmitter and MoveEmitter and they are working fine. I just checked a new example (called Sparkler) into SVN which uses the FollowMouse. If you're ...
I have just now tested FollowMouse, RotateEmitter and MoveEmitter and they are working fine. I just checked a new example (called Sparkler) into SVN which uses the FollowMouse. If you're checking out the code from SVN grab the latest, run this example and let me know if it works for you. I'll also put it up in the examples on this site later tonight.

If you want to show us your code we can take a look to see what's going wrong. Just paste it in a reply here.

As far as adding further interactivity to the emitter, I agree and would like to add more activities to the library (suggestions gratefully received). Meanwhile, it's worth bearing in mind that the emitter is a Sprite so can be manipulated just like a Sprite - change its x and y to move it, change its rotation to turn it, etc. Properties that I haven't overriden in the Emitter class (like the alpha, for example) will change the particles as well as the emitter because the particles are inside the emitter's sprite, but they still work.]]>
Update Function http://flintparticles.org/forum/comments.php?DiscussionID=6&Focus=13#Comment_13 2008-02-26T19:12:14+00:00 2011-12-12T02:05:31+00:00 audas http://flintparticles.org/forum/account.php?u=5 I agree, once the sprite is up and running I can do what I wish with this sprite : - (before I go one step further, kudos to your great work) ; What would be excellent is being able to update say ... What would be excellent is being able to update say the position of the gravity wells, and other properties (activities, actions etc). This way things can become supremely interactive......

Will take a look at your recent additions regarding FollowMouse.]]>
Update Function http://flintparticles.org/forum/comments.php?DiscussionID=6&Focus=16#Comment_16 2008-02-29T16:20:50+00:00 2011-12-12T02:05:31+00:00 audas http://flintparticles.org/forum/account.php?u=5 Ok, it appears not to work when it is a named object. myEmitter.addActivity( new FollowMouse() );
myEmitter.addActivity( new FollowMouse() );]]>
Update Function http://flintparticles.org/forum/comments.php?DiscussionID=6&Focus=17#Comment_17 2008-02-29T19:12:55+00:00 2011-12-12T02:05:31+00:00 Richard http://flintparticles.org/forum/account.php?u=1 I don't follow what you mean. When what is a named object? Update Function http://flintparticles.org/forum/comments.php?DiscussionID=6&Focus=31#Comment_31 2008-03-11T19:20:24+00:00 2011-12-12T02:05:31+00:00 Richard http://flintparticles.org/forum/account.php?u=1 audas - The latest version (0.9.4) now lets you update the properties of actions, so you can move gravity wells etc.