Flint Particle System Forum - Update Function Mon, 12 Dec 2011 02:32:16 +0000 http://flintparticles.org/forum/ Lussumo Vanilla 1.1.10 & Feed Publisher Update Function http://flintparticles.org/forum/comments.php?DiscussionID=6&Focus=8#Comment_8 http://flintparticles.org/forum/comments.php?DiscussionID=6&Focus=8#Comment_8 Mon, 25 Feb 2008 17:18:33 +0000 audas
Any ideas ? ]]>
Update Function http://flintparticles.org/forum/comments.php?DiscussionID=6&Focus=9#Comment_9 http://flintparticles.org/forum/comments.php?DiscussionID=6&Focus=9#Comment_9 Mon, 25 Feb 2008 17:19:19 +0000 audas
this may have something to do with your change on the MoveEluie thingie.....not sure. ]]>
Update Function http://flintparticles.org/forum/comments.php?DiscussionID=6&Focus=10#Comment_10 http://flintparticles.org/forum/comments.php?DiscussionID=6&Focus=10#Comment_10 Mon, 25 Feb 2008 18:00:48 +0000 Richard
I have just now tested FollowMouse, RotateEmitter and MoveEmitter and they are working fine. I just checked a new example (called Sparkler) into SVN which uses the FollowMouse. If you're checking out the code from SVN grab the latest, run this example and let me know if it works for you. I'll also put it up in the examples on this site later tonight.

If you want to show us your code we can take a look to see what's going wrong. Just paste it in a reply here.

As far as adding further interactivity to the emitter, I agree and would like to add more activities to the library (suggestions gratefully received). Meanwhile, it's worth bearing in mind that the emitter is a Sprite so can be manipulated just like a Sprite - change its x and y to move it, change its rotation to turn it, etc. Properties that I haven't overriden in the Emitter class (like the alpha, for example) will change the particles as well as the emitter because the particles are inside the emitter's sprite, but they still work. ]]>
Update Function http://flintparticles.org/forum/comments.php?DiscussionID=6&Focus=13#Comment_13 http://flintparticles.org/forum/comments.php?DiscussionID=6&Focus=13#Comment_13 Tue, 26 Feb 2008 19:12:14 +0000 audas What would be excellent is being able to update say the position of the gravity wells, and other properties (activities, actions etc). This way things can become supremely interactive......

Will take a look at your recent additions regarding FollowMouse. ]]>
Update Function http://flintparticles.org/forum/comments.php?DiscussionID=6&Focus=16#Comment_16 http://flintparticles.org/forum/comments.php?DiscussionID=6&Focus=16#Comment_16 Fri, 29 Feb 2008 16:20:50 +0000 audas
myEmitter.addActivity( new FollowMouse() ); ]]>
Update Function http://flintparticles.org/forum/comments.php?DiscussionID=6&Focus=17#Comment_17 http://flintparticles.org/forum/comments.php?DiscussionID=6&Focus=17#Comment_17 Fri, 29 Feb 2008 19:12:55 +0000 Richard Update Function http://flintparticles.org/forum/comments.php?DiscussionID=6&Focus=31#Comment_31 http://flintparticles.org/forum/comments.php?DiscussionID=6&Focus=31#Comment_31 Tue, 11 Mar 2008 19:20:24 +0000 Richard