Flint Particle System Forum - Stream/River effect Sat, 25 Dec 2010 18:42:02 +0000 http://flintparticles.org/forum/ Lussumo Vanilla 1.1.10 & Feed Publisher Stream/River effect http://flintparticles.org/forum/comments.php?DiscussionID=60&Focus=287#Comment_287 http://flintparticles.org/forum/comments.php?DiscussionID=60&Focus=287#Comment_287 Wed, 30 Jul 2008 23:02:23 +0100 simon
I would like the particles to roughly follow the same path but to look like one long line or stream rather than individual dots.

I have had the most success in my experiments using a RadialDot combined with a blur filter and using a SinWave counter. This looks ok but still to much like individual pulses rather than one constant stream. Obviously you can make the counter amount higher but this creates issues with the frame rate.

Any ideas of how to create this effect?

Thanks
Simon ]]>
Stream/River effect http://flintparticles.org/forum/comments.php?DiscussionID=60&Focus=290#Comment_290 http://flintparticles.org/forum/comments.php?DiscussionID=60&Focus=290#Comment_290 Fri, 01 Aug 2008 07:31:15 +0100 Richard
One thought - if you use a PixelRenderer instead of a BitmapRenderer your particles will only be one pixel wide but you can create many more of them because the PixelRenderer is more efficient (it doesn't use the image but instead just draws a single dot where the particle is). This may help with the effect you're after. ]]>