Flint Particle System Forum - Any pointers on writing an interface to my custom 3d engine?2016-06-02T18:32:37+01:00http://flintparticles.org/forum/
Lussumo Vanilla & Feed Publisher
Any pointers on writing an interface to my custom 3d engine?http://flintparticles.org/forum/comments.php?DiscussionID=600&Focus=2050#Comment_20502013-05-30T16:24:57+01:002016-06-02T18:32:37+01:00Bobhttp://flintparticles.org/forum/account.php?u=682
I have created a high performance next generation voxel engine in Flash 11.
I love the flint particle system, and it make much more sense to use it rather then writing my own.
It appears for Flint ...
I love the flint particle system, and it make much more sense to use it rather then writing my own. It appears for Flint to work as I desire, I need to write a number of classes to interface my renderer to Flint.
So it appears I need to write acustom MyRenderer.as
and then add the initializers MyDisplayObjectClass MyDisplayerObjectClasses MyObjectClass MyObjectClasses then I see some other engines have different class, I guess I will have to live in system for a while to get a feel for what else I need.
Any pointers before I dive in? Anyone want to lend a hand?
bob]]>
Any pointers on writing an interface to my custom 3d engine?http://flintparticles.org/forum/comments.php?DiscussionID=600&Focus=2051#Comment_20512013-05-31T09:11:02+01:002016-06-02T18:32:37+01:00Richardhttp://flintparticles.org/forum/account.php?u=1
Hi Bob
Flint tries to separate different responsibilities. It is quite capable of handling 3d physics and other particle effects within its own code. To integrate with your engine it should just ...
Flint tries to separate different responsibilities. It is quite capable of handling 3d physics and other particle effects within its own code. To integrate with your engine it should just need to know how to render the resulting particles. That means one or more custom renderers, and initializers for setting the object used to display each particle. Hopefully you won't need anything else.
Richard]]>
Any pointers on writing an interface to my custom 3d engine?http://flintparticles.org/forum/comments.php?DiscussionID=600&Focus=2059#Comment_20592013-09-03T03:36:33+01:002016-06-02T18:32:37+01:00fh9s89http://flintparticles.org/forum/account.php?u=693
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