Flint Particle System Forum - a Zone based on a Path Thu, 02 Jun 2016 12:21:42 +0100 http://flintparticles.org/forum/ Lussumo Vanilla 1.1.10 & Feed Publisher a Zone based on a Path http://flintparticles.org/forum/comments.php?DiscussionID=606&Focus=2076#Comment_2076 http://flintparticles.org/forum/comments.php?DiscussionID=606&Focus=2076#Comment_2076 Wed, 18 Sep 2013 13:46:49 +0100 chadp
If I want to attempt this on my own, I believe all I need to do is implement the Zone3D interface, which only has 3 methods:
contains(p:Vector3D):Boolean
getLocation():Vector3D
getVolumn():Number

Does anybody have any suggestions for implementing the polyline/curves? Are there any popular libraries that you recommend to build off of?

I think I could hack in polylines by myself, but by the time I got to curves I think my simple little class will have gotten quite messy. ]]>