Flint Particle System Forum - FLiNT Sharp (C# port of FLiNT) Thu, 23 Jun 2011 13:19:08 +0100 http://flintparticles.org/forum/ Lussumo Vanilla 1.1.10 & Feed Publisher FLiNT Sharp (C# port of FLiNT) http://flintparticles.org/forum/comments.php?DiscussionID=66&Focus=316#Comment_316 http://flintparticles.org/forum/comments.php?DiscussionID=66&Focus=316#Comment_316 Mon, 18 Aug 2008 13:24:59 +0100 headkaze
The reason I started the port at version 1.0.3 was because the introduction of 3D creates differences in the languages that needs to be separated out. There are several different graphics libraries to use in C# like GDI, XNA, SlimDX, MDX etc. So I think they will need their own renderers and possibly new projects altogether. I am quite sure there would be interest in an XNA specific port of Flint for example and that would mean portions of the code base would need to change to accomodate that (eg. using the XNA's Vector3 structure for example) and adding the 3D specific code Richard is working on aswell.

So is anyone interested in a C# port of Flint? ]]>
FLiNT Sharp (C# port of FLiNT) http://flintparticles.org/forum/comments.php?DiscussionID=66&Focus=317#Comment_317 http://flintparticles.org/forum/comments.php?DiscussionID=66&Focus=317#Comment_317 Mon, 18 Aug 2008 15:58:51 +0100 Jams FLiNT Sharp (C# port of FLiNT) http://flintparticles.org/forum/comments.php?DiscussionID=66&Focus=318#Comment_318 http://flintparticles.org/forum/comments.php?DiscussionID=66&Focus=318#Comment_318 Tue, 19 Aug 2008 00:19:52 +0100 headkaze
What I am doing now is cleaning up my code a bit and getting it ready to put on the SVN. When there is something up I'll make another post. ]]>
FLiNT Sharp (C# port of FLiNT) http://flintparticles.org/forum/comments.php?DiscussionID=66&Focus=324#Comment_324 http://flintparticles.org/forum/comments.php?DiscussionID=66&Focus=324#Comment_324 Thu, 21 Aug 2008 16:50:01 +0100 Richard http://code.google.com/p/flint-sharp/. I set up a new project at Google Code to avoid confusion between the C# and AS3 versions, and to enable different people to have check-in rights for each project. Although I'm the project owner of this C# port, most of my time will be devoted to the Actionscript version. Ben doesn't feel he has the time to own the project going forwards, although I for one hope he'll still contribute to it. Maybe later someone else will take charge, but for now I'll oversee where necessary but leave most of the C# coding to others.

I'll set Ben up as a project member. Jams, please do take a look at the code and if you have the time and want to work on it, let me know so I can make you a project member too - I know Ben would love the help. I'll need your Google username to set you up as a project member - whisper it if you don't want other people and spammers to see it. ]]>
FLiNT Sharp (C# port of FLiNT) http://flintparticles.org/forum/comments.php?DiscussionID=66&Focus=330#Comment_330 http://flintparticles.org/forum/comments.php?DiscussionID=66&Focus=330#Comment_330 Thu, 28 Aug 2008 09:25:03 +0100 headkaze FLiNT Sharp (C# port of FLiNT) http://flintparticles.org/forum/comments.php?DiscussionID=66&Focus=332#Comment_332 http://flintparticles.org/forum/comments.php?DiscussionID=66&Focus=332#Comment_332 Thu, 28 Aug 2008 13:25:53 +0100 Richard