Flint Particle System Forum - Version 1.0.4 released 2011-12-13T11:08:23+00:00 http://flintparticles.org/forum/ Lussumo Vanilla & Feed Publisher Version 1.0.4 released http://flintparticles.org/forum/comments.php?DiscussionID=68&Focus=323#Comment_323 2008-08-21T12:39:41+01:00 2011-12-13T11:08:23+00:00 Richard http://flintparticles.org/forum/account.php?u=1 This will be the final version on the 1.0.x branch. It incorporates a few minor changes that were already in the code repository. The next version released will be the first 3D version. New features ...

  • Added a Collide action that manages collisions between particles.

  • Added bounce parameter to the Bounding Box action, to control the amount of bounce in the collisions.

  • Fixed TurnTowardsMouse and TurnTowardsPoint actions to stop the particles oscillating when travelling approximately towards the target.

  • Added maximumFrameTime property to Emitter to prevent the system jumping when outside influences pause the system (e.g. when resizing the browser window).

  • Added conditional tests to Emitter to prevent errors when a renderer hasn't been assigned to the Emitter.

  • Altered Emitter and BitmapRenderer so that the particles array is in creation order, rather than reverse creation order, because this is more logical.

  • Added run-time error to DiscZone and DiscSectorZone to check that the outerRadius is not smaller than the innerRadius.

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Version 1.0.4 released http://flintparticles.org/forum/comments.php?DiscussionID=68&Focus=325#Comment_325 2008-08-22T05:16:04+01:00 2011-12-13T11:08:23+00:00 Bourkster http://flintparticles.org/forum/account.php?u=58 New examples for collision and bounce? Version 1.0.4 released http://flintparticles.org/forum/comments.php?DiscussionID=68&Focus=326#Comment_326 2008-08-22T08:48:14+01:00 2011-12-13T11:08:23+00:00 Richard http://flintparticles.org/forum/account.php?u=1 There's a new example for Collide in SVN and the downloads. Haven't created one on this site - the code example is kinda boring (it just demonstrates that it works), at some point I'll make a more ...