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- CommentAuthorRichard
- CommentTimeAug 21st 2008
This will be the final version on the 1.0.x branch. It incorporates a few minor changes that were already in the code repository. The next version released will be the first 3D version. New features and changes in this version are- Added a Collide action that manages collisions between particles.
- Added bounce parameter to the Bounding Box action, to control the amount of bounce in the collisions.
- Fixed TurnTowardsMouse and TurnTowardsPoint actions to stop the particles oscillating when travelling approximately towards the target.
- Added maximumFrameTime property to Emitter to prevent the system jumping when outside influences pause the system (e.g. when resizing the browser window).
- Added conditional tests to Emitter to prevent errors when a renderer hasn't been assigned to the Emitter.
- Altered Emitter and BitmapRenderer so that the particles array is in creation order, rather than reverse creation order, because this is more logical.
- Added run-time error to DiscZone and DiscSectorZone to check that the outerRadius is not smaller than the innerRadius.
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- CommentAuthorBourkster
- CommentTimeAug 22nd 2008
New examples for collision and bounce? -
- CommentAuthorRichard
- CommentTimeAug 22nd 2008
There's a new example for Collide in SVN and the downloads. Haven't created one on this site - the code example is kinda boring (it just demonstrates that it works), at some point I'll make a more interesting example for the examples page here (unless someone else beats me to it).
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