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    • CommentAuthorRichard
    • CommentTimeAug 21st 2008
     
    This will be the final version on the 1.0.x branch. It incorporates a few minor changes that were already in the code repository. The next version released will be the first 3D version. New features and changes in this version are


    • Added a Collide action that manages collisions between particles.

    • Added bounce parameter to the Bounding Box action, to control the amount of bounce in the collisions.

    • Fixed TurnTowardsMouse and TurnTowardsPoint actions to stop the particles oscillating when travelling approximately towards the target.

    • Added maximumFrameTime property to Emitter to prevent the system jumping when outside influences pause the system (e.g. when resizing the browser window).

    • Added conditional tests to Emitter to prevent errors when a renderer hasn't been assigned to the Emitter.

    • Altered Emitter and BitmapRenderer so that the particles array is in creation order, rather than reverse creation order, because this is more logical.

    • Added run-time error to DiscZone and DiscSectorZone to check that the outerRadius is not smaller than the innerRadius.

    • CommentAuthorBourkster
    • CommentTimeAug 22nd 2008
     
    New examples for collision and bounce?
    • CommentAuthorRichard
    • CommentTimeAug 22nd 2008
     
    There's a new example for Collide in SVN and the downloads. Haven't created one on this site - the code example is kinda boring (it just demonstrates that it works), at some point I'll make a more interesting example for the examples page here (unless someone else beats me to it).