Flint Particle System Forum - Speed particles up2011-06-23T16:32:42+01:00http://flintparticles.org/forum/
Lussumo Vanilla & Feed Publisher
Speed particles uphttp://flintparticles.org/forum/comments.php?DiscussionID=70&Focus=328#Comment_3282008-08-23T19:43:59+01:002008-08-24T15:08:27+01:00Flashingbackhttp://flintparticles.org/forum/account.php?u=38
Hello,
I have litle question is it posible to speed up the particles. I am making some fireworks for een application and they ar just to slow and id dontt know how I can make it faster. This is ...
I have litle question is it posible to speed up the particles. I am making some fireworks for een application and they ar just to slow and id dontt know how I can make it faster. This is an example of a firework
public class Salute extends Firework{ private var emitter:Emitter private var emitter_ex:Emitter private var count:Number; private var renderer:BitmapRenderer
public var explodePosition:Object; public var lifeTime_nr:Number
private var _color:uint private var _size:Number private var _duration:Number private var _currentAnim:Object; private var _wind:Number; public function Salute(duration:Number,size:Number,color:uint,track:Number) { _currentAnim==null; trace("Crossete::constructor"); super(); lifeTime_nr = 1; var pos:Number = Number(track)+1 trace("////////////////////"+pos); explodePosition = {x:(800/4)*pos,y:200-(size/2)}; trace(explodePosition.x)
_duration = duration; _size=size; _color=color _wind = -50 + (Math.random()*100) renderer = new BitmapRenderer ( new Rectangle( 0, 0, 1280, 800 ) ); //renderer.addFilter( new BlurFilter(2,2,2) ); addChild( renderer ); } public function pause(){ trace("Crosette::pause"); _currentAnim.pause(); } public function restart(){ _currentAnim.resume(); }
public function fire(){ trace("Crossette::fire") emitter = new Emitter();
emitter.renderer = renderer;
emitter.counter = new Blast( 20);
emitter.addInitializer( new ImageClass( Dot, 0.5) ) emitter.addInitializer( new Position( new PointZone( new Point( explodePosition.x, 600 ) ) ) ); emitter.addInitializer( new Lifetime(0.5,0.7) ); emitter.addAction( new Age()); emitter.addAction( new Fade(0.5,1) ); emitter.addAction( new ColorChange(_color,_color) ); emitter.addAction( new Move());
emitter.addEventListener( FlintEvent.EMITTER_EMPTY, doneStart); emitter.start(); _currentAnim=emitter; } private function doneStart(ev:FlintEvent){ emitter.dispose(); explode() } private function explode():void{
trace("Crossette::fire");
emitter_ex = new Emitter(); emitter_ex.renderer = renderer emitter_ex.counter = new Blast(400);
emitter_ex.addInitializer( new ImageClass(SoftParticle) ) emitter_ex.addInitializer( new Position( new DiscZone( new Point(explodePosition.x+_wind,explodePosition.y ),_size/4)) ) ; emitter_ex.addInitializer( new Velocity( new DiscZone( new Point(0,0),_size/2) ) ); emitter_ex.addInitializer( new Lifetime(2,_duration/20) );
emitter_ex.addAction(new Age()); emitter_ex.addAction( new Explosion(100,0,0)); emitter_ex.addAction( new Fade(1,0.5) ); //emitter_ex.addAction( new ColorChange(_color,_color) ); emitter_ex.addAction( new LinearDrag(1) ); //emitter_ex.addAction( new RotateToDirection() ); emitter_ex.addAction( new RandomDrift(20,20) ); //emitter.addAction( new Scale(1,0) ); emitter_ex.addAction(new Move());
} private function deadParticle (e:FlintEvent){ emitter_ex.removeEventListener( FlintEvent.PARTICLE_DEAD, deadParticle );
//renderer.addFilter( new BlurFilter(10,10,1) ); }
private function done(e:FlintEvent){ emitter_ex.dispose(); Tweener.addTween(renderer,{alpha:0,time:1}); }
}
}]]>
Speed particles uphttp://flintparticles.org/forum/comments.php?DiscussionID=70&Focus=329#Comment_3292008-08-24T15:12:59+01:002011-06-23T16:32:42+01:00Richardhttp://flintparticles.org/forum/account.php?u=1
Hi
The Tween action occurs over the lifetime of the particle. So you can speed it up by reducing the lifetime or increasing the distance of the Tween.
Or have I misunderstood your question?
The Tween action occurs over the lifetime of the particle. So you can speed it up by reducing the lifetime or increasing the distance of the Tween.