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  1.  
    okay, this might sound stupid, but could anyone put together an "install manual" for Flint v2.x?
    Like a "step1, step2" deal?

    In the v1.x install files there was an MXP file and others that made sense because there was a readme file that helped explain things, v2.x just seems to be a bunch of *.AS files and NOTHING else; and being a n00b this makes no sense to me.

    Should I have left the old v1.x MXP file installed in the extension manager?

    Who knows?

    Any help would be much appreicated
  2.  
    lurking moar now
  3.  
    Thank god... lurked moar and found this @
    http://www.fuoridalcerchio.net/wordpress/2008/03/12/classpath/

    Hi, i am writing this tutorial, to explain how to create a folder in your computer where to put all the libraries you can download from the web. This is called a class path, i.e. a folder where the flash IDE will search for class definitions. Flash has a default directory where it searches for standard Actionscript 3 classes. Now we are going to create and add a new folder to the Flash class path.

    I create a folder on my desktop. I will call it Actionscript for convenience.

    Whoa! The folder’s done. Now we have to make Flash IDE recognize it.

    We open Flash, we go for Edit menu >> Preferences.

    We select Actionscript in the left list and we access to the subpage where Actionscript preferences are set.

    Now we have to click on the Actionscript 3.0 Settings… button.

    This will open a new panel where we find:

    * a dot
    * $(AppConfig)/ActionScript 3.0/Classes

    Now we click on the + sign to add an item to the list, that will be empty at first. We select it by clicking on it, and then we click the Browse to path button. We just have to browse to the Actionscript folder I created at the beginning, and then click Ok. The game is done.

    Simply restart the flash IDE, and from this moment, every folder or file i will put into that directory, will be recognized by Flash.

    I hope this is clear.

    Let’s go for an example.

    We download the Caurina Tweener Engine for AS3, from here.

    We decompress the package to our desktop. In this case, everything inside this package must be copied to the Actionscript folder we created. In some cases, you will have to copy only particular folders. However, always follow instructions.

    So copy the file in the folder. And you have your first library in your class path!

    Enjoy!
    • CommentAuthorRichard
    • CommentTimeOct 7th 2008 edited
     
    I will be adding a MXP file for version 2 - just haven't done so yet. Sorry. It takes time to create the documentation and other files required for the MXP file.